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Tool Alternatives

This curriculum is designed to work across different devices, platforms, and budgets. While specific tools are sometimes named in lessons for clarity, alternatives almost always exist. Use whatever is available and comfortable for your learners.

This page lists options for each category of tool used in the curriculum.


Typing Practice

Used in Week 4 and reinforced throughout the curriculum.

ToolNotes
TypingClubFree, web-based, structured lessons
Typing.comFree, web-based, tracks progress
Dance Mat TypingFree, from BBC Bitesize, great for younger learners
NitroTypeGamified typing races, free tier available
Any typing programAnything that lets learners practice and see basic progress works

Word Processing / Writing

Used in Week 5 and throughout the curriculum for written reflection.

ToolNotes
Google DocsFree, web-based, easy to share
Microsoft WordDesktop or web version; included with many school licenses
LibreOffice WriterFree, downloadable, works offline
Apple PagesFree on Mac and iPad
Any text editor or word processorEven a simple notes app works for basic writing tasks

Digital Drawing / Art

Used in Week 6 and for creative project work.

ToolNotes
Google DrawingsFree, web-based, simple interface
CanvaFree tier, web-based, lots of templates
Tux PaintFree, downloadable, designed for kids
Microsoft PaintPre-installed on Windows
Apple Preview markupBasic drawing tools built into macOS
Any drawing appWhatever the learner enjoys using is the right tool

Presentations / Slideshows

Used during the final project (Weeks 15–18) and optionally for sharing work.

ToolNotes
Google SlidesFree, web-based, collaborative
Microsoft PowerPointDesktop or web version
LibreOffice ImpressFree, downloadable
Apple KeynoteFree on Apple devices
Canva presentationsFree tier, web-based, visually polished templates
A series of drawings or a posterLow-tech presentations absolutely count

Coding / Programming

Used in Weeks 9–11.

ToolNotes
ScratchFree, web-based — recommended for this curriculum
ScratchJrTablet app, better for younger learners (under 8)
Blockly GamesFree, web-based, puzzle-style coding activities
Code.orgFree courses and activities for various ages

Scratch is the recommended tool because it's free, visual, and gives learners room to create open-ended projects. But any block-based coding environment works for the concepts taught in this curriculum.


Search Engines

Used in Weeks 7–8 for research and source evaluation.

ToolNotes
GoogleWith SafeSearch turned on
BingWith SafeSearch turned on
DuckDuckGoPrivacy-focused, no tracking
KiddleKid-focused search engine with visual results
KidRexKid-safe search powered by Google SafeSearch
Any search engineMake sure appropriate safety settings are enabled

AI Tools

Used in Weeks 13–14. All AI interactions should be supervised by an adult.

ToolNotes
ChatGPTFree tier available; requires account
Google GeminiFree, web-based
Microsoft CopilotFree, web-based
Any conversational AI toolAlways with an adult present
Important

All AI interactions in this curriculum should be supervised by an adult. Learners ages 8–12 should not use AI tools independently. The lessons are designed for guided, shared exploration — not solo use.


3D Design (Optional CAD Enrichment)

Used in the optional CAD extension weeks.

ToolNotes
TinkerCADFree, web-based — recommended for beginners
BlocksCADFree, web-based, code-based 3D modeling
3D SlashSimplified interface, free tier

3D printing access isn't required. If learners want to print their designs, options include school or library printers, local makerspaces, or online 3D printing services.


File Storage / Portfolio

Used throughout the curriculum to save learner work.

ToolNotes
A folder on the computer desktopSimplest option — no account needed
Google DriveFree, web-based, easy to share
OneDriveFree, web-based, integrates with Microsoft tools
USB drivePortable, works offline
Shared family or class folderGood for group settings
Physical folder with printed screenshotsWorks when digital storage isn't practical

General Tips

  • Free tools are always preferred in this curriculum — no paid subscriptions are required
  • Web-based tools are usually easier for shared or limited devices since there's nothing to install
  • If a specific tool doesn't work, substitute any tool in the same category — the learning goals stay the same
  • The learning goals matter more than the specific software — if a learner can create a document, it doesn't matter whether they used Google Docs or LibreOffice
  • Check your setting's policies — some schools or libraries may restrict certain tools or require specific ones; adapt accordingly