Skip to main content

Week 12: How Things Are Built

Digital + Physical Systems

So far in this course you have learned how to:

  • control a computer
  • save files
  • communicate with words and pictures
  • search for information
  • write simple programs
  • debug when something doesn’t work

Now we zoom out and look at a bigger idea:

How systems are built.

A system is when multiple parts work together to accomplish something.

Examples of systems:

  • a bicycle
  • a robot
  • a video game
  • a car
  • a website
  • a drone

The big idea this week:

Complex things are built from smaller parts working together.

This is one of the most important ideas in engineering, science, and programming.


Caregiver Snapshot
  • You do not need to teach every bullet on the page. Use the learning goal and one or two activities for the session you are teaching today.
  • If time is short, teach one guided session well and leave the rest for later. The lessons are designed to stretch across the week.
  • The independent session works best after the learner has already explored the main idea with you once.

Teacher Preparation

Before You Begin
  • Time needed: ~30–45 minutes per guided session; ~20–30 minutes for the independent session.
  • Devices needed: A computer or tablet with access to Scratch.
  • Prepare examples of systems the student is familiar with:
    • bicycle
    • dog leash + collar
    • a kitchen appliance
    • a game
    • a robot or machine video
  • Have Scratch available for a short demonstration.
  • Prepare a short “how it’s made” style video clip if possible.
  • Have paper or a whiteboard for drawing system diagrams.
  • Set up the visual timer.
Teaching Mindset

This week introduces systems thinking.

The goal is helping the student realize:

Big things are made from smaller parts that work together.

Encourage observation and curiosity.


Guided Session 1

What Is a System?

Learning Goal

By the end of this session, the student can:

  • analyze a system by breaking it into parts and jobs
  • explain how parts interact to produce a larger result
  • create a simple system map that shows how motion, energy, or information flows

Activities

1. Look at a Familiar System

Start with something simple like a bicycle.

Ask the student:

“What parts do you see?”

Possible answers:

  • wheels
  • pedals
  • handlebars
  • chain

Explain that each part has a job:

PartJob
PedalsProvide power
ChainTransfers motion
WheelsAllow movement
HandlebarsControl direction

Explain that when the parts work together, the system works.


2. Draw a Simple System Diagram

Draw a simple diagram together:

Pedals → Chain → Wheels → Movement

Explain that systems often pass energy or information from one part to another.


3. Example of a Digital System

Open Scratch.

Ask:

“What parts make a Scratch program work?”

Guide them to identify things like:

  • sprite
  • blocks
  • stage
  • program instructions

Explain that a Scratch project is also a system.

The blocks send instructions to the sprite.


Reflection Questions

  • “What is a system?”
    • Sentence starter: “A system is when…”
  • “What are some parts of a bicycle?”
    • Sentence starter: “Some parts I noticed are…”
  • “What parts make a Scratch project work?”
    • Sentence starter: “A Scratch project needs… to work because…”

Guided Session 2

Digital Systems and Physical Systems

Learning Goal

By the end of this session, the student can:

  • compare digital, physical, and hybrid systems and evaluate how they are alike or different
  • analyze the role a computer plays inside a larger real-world system
  • create or explain a model of how parts in a real system work together

Activities

1. Watch a “How It’s Made” Example

Show a short video of something being built or manufactured.

Examples:

  • a toy being assembled
  • a machine being built
  • a robot moving
  • a factory process

Ask the student to notice:

  • what parts they see
  • how those parts interact

2. Break a System Into Parts

Choose something interesting to the student.

Examples:

  • a robot
  • a drone
  • a video game
  • a dog robot toy

Ask questions like:

“What parts do you think this system has?”

Possible ideas:

For a robot:

PartJob
SensorsDetect things
ComputerMakes decisions
MotorsMove the robot
Power sourceProvides energy

Explain that engineers often think about systems this way.


3. Connect to Programming

Open Scratch again.

Create a simple program like:

when green flag clicked repeat 10 move 20 steps turn 36 degrees

Explain that even this simple project has parts:

  • instructions
  • loops
  • movement commands
  • sprite behavior

Each block plays a role in the system of the program.


Reflection Questions

  • “Which parts seemed most important to the system, and why?”
    • Sentence starter: “I think the most important part is… because without it…”
  • “How did the parts depend on each other to make the system work?”
    • Sentence starter: “The parts depend on each other because…”
  • “If one part failed, what do you think would happen to the whole system?”
    • Sentence starter: “If the… stopped working, then… would happen.”

Independent Session

System Detective

Instruction

Choose something interesting around you and analyze what system it is part of.

As you study it, ask:

  • What parts does it have?
  • What job does each part do?
  • Which parts seem most important?
  • What would happen if one part stopped working?

Then record your thinking by drawing a diagram, writing a short analysis, or explaining the system to someone else.

Save your drawing or notes in:

My Projects → Experiments


Skills Reinforced

  • analyzing systems as connected parts with roles
  • observing and interpreting how components interact
  • evaluating how one part affects a larger system
  • connecting digital and physical systems through systems thinking

Setup

  • drawing or writing tool available
  • access to My Projects → Experiments
  • visual timer

� Simplify or Extend

Simplify:

  • Focus on just one system (like a bicycle) and identify only 3–4 major parts.
  • Use a pre-drawn diagram template and have the learner fill in labels.
  • Skip the Scratch connection and concentrate on physical systems only.

Extend:

  • Ask the learner to compare two different systems and explain what they have in common.
  • Challenge them to design a brand-new system on paper — what parts would it need?
  • Have the learner explain what happens when two different parts fail — how do the effects differ?

💾 Save This Week's Artifact

Save your system diagram or written description to your portfolio folder (My Projects → Experiments). This is your record of how you analyzed a real system — label it with the system you chose and the date.


✅ Success Indicators

By the end of this week, look for evidence that the learner can:

  • Explain that a system is made of parts that work together toward a purpose.
  • Identify at least 3–4 parts of a familiar system and describe what each part does.
  • Draw or describe how parts in a system are connected (e.g., a simple flow diagram).
  • Explain what would happen if one part of a system were removed or broken.
  • Recognize that both physical things (bicycles) and digital things (Scratch projects) are systems.
  • Use the word "system" meaningfully when describing how something works.

Vocabulary This Week

SystemPart / ComponentSensorMotorDiagramFlowInteractionEngineer
See the Glossary for definitions.