Skip to main content

Final Project Rubric

This rubric is a tool for reflection and conversation — not a scoring sheet. It works for teachers who need to assess formally and for families who simply want to talk about what the learner accomplished.


About This Rubric

The final project (Weeks 15–18) is the culmination of everything learners have explored in the curriculum. Students plan, build, revise, and present a project of their own design using the digital skills they've developed.

This rubric helps you look at that work across six areas. The goal is to celebrate what the learner accomplished and identify areas for continued growth — not to assign a grade.

Project Types

The final project can take many forms. Any of the following pathways are valid:

PathwayExamplesSkills Demonstrated
Scratch Animation or GameDancing cat, maze game, interactive storyProgramming, sequencing, debugging, iteration
Illustrated StoryAdventure tale with original drawingsWriting, digital art, file management, revision
Fact Page or GuideAnimal encyclopedia page, "how rockets work" guideResearch, writing, source evaluation, organization
Invention DesignRobot blueprint, machine description with diagramsSystems thinking, creative design, communication
AI-Assisted CreationAI-brainstormed story with human revisionsPrompt design, critical evaluation, creative ownership
CombinationScratch animation + written backstory, fact guide + illustrationsMultiple skill integration

The project type should match the learner's interests and strengths. A well-executed simple project is more valuable than an overambitious incomplete one.


Scope Guide

Help learners choose a scope that is challenging but completable in 3–4 working sessions:

  • Just right: A Scratch animation with 2–3 sprites and movement. A 1-page illustrated guide. A drawing series with 3–4 panels and labels.
  • Too small: A single drawing with no explanation. One typed sentence saved as a file.
  • Too big: A full video game with levels. A 10-page research paper. A complete interactive website.

If the idea is too big, help the student pick one part to build well. They can always expand later.

How to Use It

  1. Review the project with the learner — look at what they built together
  2. Walk through each area in the table below
  3. For each criterion, choose the level that best fits — Getting Started, Growing, or Strong
  4. Talk about it — ask the learner what they think, too

Use it as a conversation, not a test. The learner's own reflection is just as valuable as your assessment.


Rubric

AreaGetting StartedGrowingStrong
PlanningStarted building without a clear planHad a basic plan but changed it often without thinking through changesMade a clear plan, followed it, and adjusted thoughtfully when needed
Digital SkillsNeeded frequent help with basic toolsUsed tools with some help; improvingUsed tools confidently and tried new features
CreativityProject is very similar to the examples shownAdded some personal ideasProject shows clear personal voice and original thinking
Problem SolvingGot stuck and waited for helpTried to solve problems but needed guidanceIdentified problems and tried solutions before asking for help
RevisionDid not go back to improve the projectMade some improvements when askedActively reviewed, tested, and improved the project
CommunicationCould not explain the project clearlyExplained some parts of the projectClearly explained what the project does, how it works, and what they learned
Reading the Levels

Getting Started doesn't mean failure — it means the learner is early in their development in that area. Growing means they're building skill with support. Strong means they're showing independence and confidence. Most learners will be a mix across different areas, and that's exactly what you'd expect.


Self-Reflection Prompts for Learners

After completing the project, ask the learner to reflect on their experience. These prompts can be answered in writing, in conversation, or as part of their presentation.

  1. What am I most proud of in this project?
  2. What was the hardest part?
  3. What would I do differently next time?
  4. What new skill did I use that I didn't know before this curriculum?
  5. If I had two more weeks, what would I add or change?
  6. Which skill from the Competency Map did I use the most in this project?
  7. What part of my portfolio helped me prepare for this project?

These questions help learners see their own growth — which is often the most meaningful part of the assessment.


Kid-Friendly Success Checklist

Share this simpler version with the learner before they start the final project phase:

  • I have an idea I'm excited about
  • I made a plan that breaks my idea into parts
  • I built a first version and saved it
  • I tested my project and found at least one thing to improve
  • I made improvements and saved a new version
  • I can explain what my project is and how it works
  • I can talk about what I learned while building it

A Note for Adults

This rubric is a guide, not a grade sheet.

The most important thing is that the learner planned, built, improved, and explained something they created. That process IS the learning. A project that's messy but earnest tells you more about a learner's growth than a polished project that was done with heavy adult help.

If a learner is mostly in the "Getting Started" column, that's useful information — it tells you where to focus support next, not that the learner has failed. If a learner is mostly "Strong," celebrate that — and ask them what they want to learn next.

Every project is a snapshot of where the learner is right now. And right now is just the beginning.